Becoming more efficient and refining my skills is always a goal. I’ve animated a 2h weapon in the past, for smaller projects, by using link constraint on the weapon to one hand, and counter keying the second hand to the grip. Coming up to working on many more complex attack animations I knew I couldn’t work in such an inefficient way this time. I was sure there would be some way to rig up a 2 handed weapon.
The good stuff begins about halfway through. This process will be useful for not just for game characters, but I feel film animations could be sped up by this method also. Especially since I am using link constraint to animate with.